My First Game On Buildbox And Platform - Mario Classic Adventure

Discussion in 'Game Showcase' started by hiperportal, Nov 8, 2016.

  1. hiperportal

    hiperportal Boxer

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    Hello friends,
    I had never heard of Buildbox, and when I found the software, it seemed very simple to use. I used the trial period to develop my first platform game like Super Mario Bros.
    Thanks for the tips that everyone posted on the forum, because it helped me to develop a lot of the project. So, I hope you like it.
    If you'd like to try out, the link in the PlayStore is https://play.google.com/store/apps/details?id=br.blog.triviapw.hiperportal.smca
    Thank you.
     
    SuperVudu and pijunx like this.
  2. jerry

    jerry Avid Boxer

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    First.. Congrats on releasing a game.
    Second...be careful with claiming or using Super Mario name.
    Third...as a critique, those UI buttons are HUGE!!
     
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  3. superjack765

    superjack765 Avid Boxer

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    real class level you did the great job
     
  4. calmackay79

    calmackay79 Boxer

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    Awesome - would love to hear how you did the coin out of the box trick, with it also adding to score and looking so seamless
     
  5. hiperportal

    hiperportal Boxer

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    Hello, for coins, I used an action that represents the question mark, an action for the coin, an object representing an inactive block, an object also with the coin images, necessary to display the coin rising when the character collides with it , and end an object that serves to prevent the contact of the character by the sides and superior if the character walks over the block.
    I used 4 transformations in all, to make the block idle and the coin go up when they hit, and 2 to make them stop moving.
    Sorry for my bad English, if it has not been clear, you can download the example bbdoc :)
    http://files.hiperportal.blog.br/link/9726325f8ef67b8842294147c9adf0f0
     
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  6. hiperportal

    hiperportal Boxer

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    Hello,
    Thanks for the tips, I'll fix the issues.

    Thank you! xD
     
  7. AppNasty

    AppNasty Miniboss Boxer

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    Hahahaha love it. I love the water level. How you made him swim. And the flying fish. Although with them I recommend using bullets as fish, make them physics. So the fly up and fall more like the fish in Mario does. Just make an invisible block and add the fish asset as enemy bullet. Then make their shoot time random so it isn't the same each play through. Or don't so it's more like how the fish are in Mario. Either way.
    Good job.
     
  8. hiperportal

    hiperportal Boxer

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    Hi, thanks for the tips.
    For the character to appear to be swimming, I created a positioned action exactly where the character starts at the water level. The action affects the gameplay causing it to jump infinitely.
    The fish that jump out of the water are like bullets connected to the character yes, but they are not as a physical object, I will try as you said, thank you!
     
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  9. AppNasty

    AppNasty Miniboss Boxer

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    Ahhhh I see. Makes sense. Yah, let the fish be tossed upward (spawned function) but adjust their velocity to be low enough they don't escape gravity.
     
  10. rick boxer

    rick boxer Boxer

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    It looks great. How'd you add the navigational arrows?
     
  11. calmackay79

    calmackay79 Boxer

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    Cheers!
     

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