Buildbox 2.2.5 Is Live!

Discussion in 'Official Announcements' started by Andy, Sep 16, 2016.

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  1. Brocky120

    Brocky120 Avid Boxer

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    Crashing consistently for me on Mac. Always seems to be when you hit the 'Menu Editor' button. Very frustrating and almost unusable. I'm certain I spend 2x longer on a game than I should due to it crashing too much, I'm trying to get into a habit of saving every 5 minutes, but I shouldn't have to.

    EDIT: Just happened again. I'll email support and let them look into it.

    Process: Buildbox [3734]
    Path: /Applications/Buildbox.app/Contents/MacOS/Buildbox
    Identifier: com.eightcell.buildbox
    Version: 2.2.5 (2.2.5)
    Code Type: X86-64 (Native)
    Parent Process: ??? [1]
    Responsible: Buildbox [3734]
    User ID: 501

    Date/Time: 2016-10-06 14:47:42.023 +0100
    OS Version: Mac OS X 10.12.1 (16B2338c)
    Report Version: 12
    Anonymous UUID: E6999572-E0C2-394B-9045-92791EE44C65

    Sleep/Wake UUID: A2EB9295-5DA7-4B29-A2FB-F18D044B2BC3

    Time Awake Since Boot: 100000 seconds

    System Integrity Protection: enabled

    Crashed Thread: 0 Dispatch queue: com.apple.main-thread

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: EXC_I386_GPFLT
    Exception Note: EXC_CORPSE_NOTIFY

    Termination Signal: Segmentation fault: 11
    Termination Reason: Namespace SIGNAL, Code 0xb
    Terminating Process: exc handler [0]

    Model: MacBookPro11,1, BootROM MBP111.0138.B17, 2 processors, Intel Core i5, 2.4 GHz, 4 GB, SMC 2.16f68
    Graphics: Intel Iris, Intel Iris, Built-In
    Memory Module: BANK 0/DIMM0, 2 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343235533641465236412D50422020
    Memory Module: BANK 1/DIMM0, 2 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343235533641465236412D50422020
    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x112), Broadcom BCM43xx 1.0 (7.21.171.47.1a8)
    Bluetooth: Version 5.0.1f3, 3 services, 27 devices, 1 incoming serial ports
    Network Service: USB 10/100/1000 LAN, Ethernet, en4
    Network Service: Wi-Fi, AirPort, en0
    Serial ATA Device: APPLE SSD SD0128F, 121.33 GB
    USB Device: USB 3.0 Bus
    USB Device: Apple Internal Keyboard / Trackpad
    USB Device: BRCM20702 Hub
    USB Device: Bluetooth USB Host Controller
    Thunderbolt Bus: MacBook Pro, Apple Inc., 17.2
     
  2. Christoph

    Christoph Miniboss Boxer

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    Try to replicate the crash in a fresh BBDOC. It must be something very specific related to your game as BB2.2.5 is probably the most stable Buildbox I have used ever.
     
  3. ramiucef

    ramiucef Avid Boxer

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    hi guys , i got some issues with BB 2.2.5 , when i add a new action , there is "looped" animation repeat option ?

    because today i wanted to update one of my game made with bb 2.1.0 to bb 2.2.5 , but the game is breaked and object act strange , jumping , rolling .
     
  4. ramiucef

    ramiucef Avid Boxer

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    now this is great , buildbox 2.2.5 is not compatible with my game , and also i can only publish my game on appstore with previous buildbox version and not google , because of the libpng problem :mad:
     
  5. Andy

    Andy Miniboss Boxer

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    @ramiucef Contact support@buildbox.com, most likely it is a setting that needs a small adjustment. I believe Velocity Drag is one of the possible issues.
     
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  6. ramiucef

    ramiucef Avid Boxer

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    thanks Andy , already fixed the Velocity bug ( -9999) with the right value , but that only fixed half of the issue , i think maybe the problem is related to " object deletion threshold " or " Forced Movement" , which is i couldn't find any value to replace from the previous version.
     
  7. steverha

    steverha Boxer

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    Hey guys, I was just wondering if anyone else was having this issue. So, a large portion of my gameplay has the character spinning/rolling across platforms. I have the character's collision shape set as a circle, and he rolls on platforms fine and everything, the only problem i'm running into is when the character collides with a gameplay action. Upon colliding with the action, the character stops rotating completely and gets stuck in a fixed rotation. The fixed rotation angle is the angle that the character was at upon colliding with the action. I've been messing around with the settings for a while now but I can't seem to make it so the character just continues spinning with their rotation basically unaffected by the action. I've tried messing with most if not all of the gameplay settings ranging from: ticking the fixed rotation button, right lean speed, rotation drag, gravity, etc. I've tried replacing the character with the same image under the action animation, nothing seems to be working. I don't know if this is a bug or not, I was just wondering if anyone has been having the same issue or knows of a solution. I'd really appreciate it if someone could help me out with this because its severely limiting the capabilities for my game..
     
  8. Pandemonium

    Pandemonium Boxer

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  9. Andy

    Andy Miniboss Boxer

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    It was updated when we released 2.2.5. Do you not see the updates?

    We working on a new documentation solution. I don't have any ETA yet but it is important and coming.

    This one? It was written by a third party (not us), but I believe we did review it before it was published.
    https://www.packtpub.com/game-development/buildbox-2x-game-development
     
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