Hi, I'm creating a jumping game (something like Doodle Jump) and in the game there is going to be platforms that break when you jump on them. I've tried looking for solutions but none of them worked because they destroy the platform as soon as the character collides with it. The character needs to be able to go through the bottom of the platform as normal but only cause the platform to break when he falls on top of it. Does anyone have a good way of doing this? Thanks!
Have you tried to put "debris" on the platform's Defeat Animation? Sprites that are making the debris out needs to be physics objects of course...
You mean like making an animation makes the platform break into pieces? Well alright, but how do I make the platform get "defeated" when the player jumps on top of it?