I want an enemy patrolling as like in this Mario game(see the image). It should fall from up platform to down one. I tried to give object type physics but that didn't help me.
Hi, In the world setting take Friction low like 5/10. In the game set the object like Enemy and Object type Physics, give it a linear velocity so it move right or left. Use the Logic Transform to change Enemy direction. Hope it helps.
Thanx Massi, I tried the solution which u gave but what i want is if enemy is moving left to right and the platform is not there it should fall to down platform nd continue to move right side.
Yes i understand, i try to explain again. Try to move an enemy on a platform to the right and at the end of platform change direction to the left with logic transform, and at the other side a transform logic that change direction to right. If friction is to high the enemy doesn't move. Now if your enemy is moving and change direction like you want, try to remove one transform logic and put another platform, this enemy now fall down on the other platform, here you have to put a logic transform to change direction or no if you want that this enemy continuously fall down. Remember that low number in friction is important. I hope it helps
ok now i understand the problem, your character fall down but rotate because is physic based. See the new image below, take your enemy fixed and use transform logic to change direction.