Vectology Games Dev Blog

Discussion in 'Game Showcase' started by VectologyGames, Nov 16, 2015.

  1. AppNasty

    AppNasty Miniboss Boxer

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    Haha such a small detail yet changes everything. cant believe i made several complete games and never paid attention to that....thanks again.
     
  2. alenvican

    alenvican Boxer

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    Hi, can you create video tutorial on how you created at least one character?
    Thank you
     
  3. nthen778

    nthen778 Boxer

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    So, @OneHitGamer what are your methods of brainstorming ideas?
     
  4. AppNasty

    AppNasty Miniboss Boxer

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    @nthen778 Honestly I start my imagining a fun and simple game, say, angry birds style pops into my head. Then I work backwards through the mechanics and make sure bb will allow it. Then when I hit a snag, I try to figure out a way to get around it. In the angry birds case, it would be in launching your character up to have them fall and smash through objects. So I figure that out, then start designing. Like right now...maze game....screen doesn't move..but you move your dot through Huge maze..can I do it? Yup. Now design lol. I always think of the game I would want to make first, then work backwards and see if there's any snags that will stop me. The only other way is I start drawing characters or backgrounds. Then ideas just drop in.
     
  5. heathclose

    heathclose Miniboss Boxer

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    So @VectologyGames , what's the latest on this game, when do I get my grimy paws on it?
     
  6. VectologyGames

    VectologyGames Serious Boxer

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    Ha Ha! Very soon! I just added a few new powerups and features to Juke. My dev sent me a test build two weeks ago. I learned that powerups really slow down the game. I really wanted to take a year and learn everything about Buildbox, and what I will show everyone soon will be amazing!!!!!
     
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  7. VectologyGames

    VectologyGames Serious Boxer

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    Sh*t is getting weird in the world of Juke! More levels coming soon. Screenshot 2016-07-11 13.59.18.png
     
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  8. Christoph

    Christoph Miniboss Boxer

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    Oh man, love this style. The mouths looks somehow Giger-like. Hope the gameplay lives up to it.
     
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  9. GeekGamer94

    GeekGamer94 Boxer

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    those level designs are fcking awesome !!!!!!!!! <3
     
  10. croomraider

    croomraider Boxer

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    @VectologyGames Great stuff man!
    What tutorials did you watch when you were first learning Buildbox?
    Obviously you have a great approach. Was most of this built through trial & error?
    Thanks man!
     
  11. VectologyGames

    VectologyGames Serious Boxer

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    I was a day one user. I just love the software.
     
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  12. VectologyGames

    VectologyGames Serious Boxer

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    Toxic Caves Act 2 gameplay. More coming soon!


     
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  13. croomraider

    croomraider Boxer

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    that's awesome dude! wooaahhh, nice beat also =)
    did you make the beat?
     
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  14. VectologyGames

    VectologyGames Serious Boxer

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    Thanks Man! I wish I was good at beats though.
     
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  15. Christoph

    Christoph Miniboss Boxer

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    I love your visual effects but I'm not sure about the gameplay. It is difficult to understand it fully by only looking at the video. It seems that it's hard to understand the enemies and their behavior... would love to beta test.
     
  16. VectologyGames

    VectologyGames Serious Boxer

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    Are you talking about the "jumpscare" monsters? The appear out of nowhere and give you one second to move out the way.
    I added an alert system to this build (see below)

     
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  17. Christoph

    Christoph Miniboss Boxer

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    Yeah, not sure if it is necessary. It probably was better before. :D
     
  18. brakewind723

    brakewind723 Serious Boxer

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    Dude looks amazing! Love the new walls and pop up monsters :)
     
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  19. VectologyGames

    VectologyGames Serious Boxer

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    I had a few more alert designs, but who knows what will make it into the final game.
     
  20. VectologyGames

    VectologyGames Serious Boxer

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    Great! The overall game will have 7-10 different zones (the level you saw was Toxic Cave Zone)
     
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