Hi there, Trying to achieve an alert system for a rocket launcher that spawns off the screen and tries to hit the player. I saw a "Build box hack video" but it is not a complete tutorial. He is creating an action and adding the alert animation in it. But how can it would be notice that an enemy is approaching? All of the actions are related with character, right? or am I missing something ? I am using version 1.3.6. Thanks in advance
you just put an action in the scene that stretches the length of the scene so the character has to hit it (or in a scene before the rocket launcher scene) that does the warning animation and sound(s) at the time you want it to go off. You just time it for when you thinks it works best... It's a dance... choreograph it.
It's BB1. I just create an action that displays alert graphic on top of the character. But still it is not automated.