Just Drop - iOs

Discussion in 'Game Showcase' started by ozergul, Jan 16, 2016.

  1. jbross

    jbross Avid Boxer

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    Isn't it out for Ipad? Cant get it on there.
     
  2. ozergul

    ozergul Boxer

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    There isnt iPad version.
     
  3. ThoPel

    ThoPel Boxer

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    @ozergul I'm trying to "copy" your defeated animation. My small circles not behave like my character, they fall slower or move anywhere else. But your small circles move like the main character. Which physics parameter do you use for the objects in the defated animation?
     
  4. ozergul

    ozergul Boxer

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    Hi
    small circles must be physic object.
     
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  5. ThoPel

    ThoPel Boxer

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    @ozergul Yes, i'm using physic objects. But they are not falling - they act as if the gravity has no effect.

    Bildschirmfoto 2016-02-04 um 22.14.40.png
     
  6. ozergul

    ozergul Boxer

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    Set linear velocity to 30 or what you want
     
  7. ThoPel

    ThoPel Boxer

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    @ozergul Unfortunately, no. It is as if the gravity dies with the character. Thanks for the fast replies.
     
  8. ozergul

    ozergul Boxer

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    are there gravity in your game?
     
  9. ThoPel

    ThoPel Boxer

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    @ozergul : Yes, default gravity (0/0) and after a touch (0/-50). Maybe that was my mistake, I thought your game would also use gravity :)
     
  10. harshann

    harshann Boxer

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    Great idea buddy. Loved the game.
     
  11. harshann

    harshann Boxer

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    Saw this issue: After Lvl 70. Lvl 70 keeps repeating. The level count on the main menu increases.
     
  12. Phill Mason

    Phill Mason Serious Boxer

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    @ThoPel, if you game has a gravity setting of 0/0 and you set an object to respond to that gravity, then it won't move without any gravity pulling it anywhere. Usually, if you want your defeated small circles to fall when you die, then you'll need some amount of -50 (negative gravity on the Y axis).

    Also, on your character settings, check to make sure you have a long enough game over delay so you can see your death animation play out.
     

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