Hi guys. I assume it`s not possible to make the collision shape follow the fbx-animation, like in this example. IF there is a way, please let me know https://www.dropbox.com/s/ahzj31ms9b4x22z/fbx_bb.mp4?dl=0
Is there a reason why you are using the mesh? Why not just use a cube shape then resize it to suit your game? It doesn't need to be the exact right size/shape. I use this method for all my characters.
i usually do that to, but for this exact model (and a few others), I’d like the collision shapes to be following the characters movements exactly.. Hard to do that with a cube