Buildbox Official 3.3.7 Build #4157 Is Live!

Discussion in 'Official Announcements' started by Sean Buildbox, Feb 3, 2021.

  1. Sean Buildbox

    Sean Buildbox Serious Boxer

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    Hey there Creators! We deeply appreciate you patience and now Buildbox 3.3.7 is officially LIVE!

    The following features have been added to Buildbox 3.3.7:
    • Offline Mode
    • Ability to create folders in the Asset panel
    • Buildbox Menu bar now contains a Tools menu for Worlds
    • Ability to select, drag, and add multiple assets from the Asset panel to a scene
    • Ability to drag a bounding box to select multiple nodes in a Node Map
    • Right-click the background area of a Brainbox to change its background color.
    • Right-click to convert selected nodes to a Brainbox
    • Teleport Smart Asset that contains a Teleport Entry and Exit.
    • New advanced node in World Mind Maps: Graphics Settings node that toggles image filtering.
    • All platforms now enable image filtering by default.
    • Animation and Label Node attribute: Billboard Mode
    • JavaScript API functions that do the following:
      • Return Script attributeNames()
      • Create a log entry every time the game enters and leaves a scene
      • Adjust the background music volume
    • Implemented Java callbacks for scene enter and exit in exported Android apps.
    Changes
    • Opening a project that contains a single world will now open the Scene View instead of the Mind Map.
    • The following options have been moved to View > Zoom:
      • Zoom In
      • Zoom Out
      • Show All
      • Show Frame
      • Actual Size
    • Asset duplicates in the Asset panel now have the word “Copy” added to their name.
    • For Windows users, unavailable menu options on the Buildbox Menu bar are disabled instead of hidden.
    • Keyboard shortcut for taking a screenshot in the Preview window is now Alt + S.
    Fixed Issues
    • Moving an asset in the Asset panel will no longer place it at the bottom of its category.
    • Moving an object in the outliner no longer expands all outliner groups.
    • In the Outliner, dragging objects below the last one in a group will now place the object at the bottom and within the group.
    • Step Roto Move Brainbox now works correctly
    • Assets in the Ball Flipper template are placed correctly and within the Start/End points.
    • Exported Windows games no longer contain incorrect near and far rendering distance.
    • Exported full screen Windows games are now displayed properly with no bottom or top cut off.
    • Alt + S now works as intended to take screenshots in the Preview window.
    • Asset attribute values now update properly after selecting a new asset.
    • Exporting an asset will now include all attached FBX animations instead of just one.
    • Windows: Dropdowns in the Select Color window now updates attributes correctly.
    • Selecting the Infinite checkbox on the Ground Object no longer resets the length and width attribute values to 1.
    • Cancelling a multiple asset import now cancels all of the current asset imports instead of just one.
    • Restore Purchases now restores Locked buttons.
    • In the Outliner, hiding the Ground now hides it during gameplay.
    • Undoing an action after a tab has been closed no longer hides the x button.
    • Duplicating and deleting scenes no longer requires you to select them a second time.
    • Mac: Crash no longer occurs after rapidly duplicating a node in succession.
    • The Cancel button on the Save/Load window now functions as intended.
    • Adding a new mesh to a 3D Model node now updates as intended.
    • Can now change the color of text in Animation
    You may update within the Buildbox app or use the direct links below:

    OSX: https://releases.buildbox.com/buildbox/current/Buildbox3.dmg
    WIN: https://releases.buildbox.com/buildbox/current/Buildbox3.exe

    Enjoy building!
     
    Last edited by a moderator: Feb 3, 2021
  2. spicedbeangames

    spicedbeangames Miniboss Boxer

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    Awesome! BOOM!
     
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  3. Mystogan

    Mystogan Boxer

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    Just updated and just found a bug with the UI screens. This might be as it was built on the previous version, but the objects on the UI screen are in the wrong place when you go into preview also they seem to be enlarged.
     
  4. volcank

    volcank Serious Boxer

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    Nice!!! THank you!
     
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  5. batahf

    batahf Boxer

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    • Coin Shop Button and Confirmation Button added to the UI Asset Library
    • New advanced node: Shop Placeholder Item node that works in conjunction with the Coin Shop Button UI asset
    --------------------------------------------------------------------------

    These features were previously mentioned in the trial release notes, and now they are not mentioned in the official release notes. Have you decided to retract their addition or forgot to mention them here ?
    .
     
  6. 5petersonzachary

    5petersonzachary Serious Boxer

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    Just downloaded, it seems to be crashing every time I open preview. Other than that the new features and changes are great!
     
  7. Roberto P

    Roberto P Boxer

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    Thanks for the update @Sean Buildbox. Does this work with MacOS Big Sur now? I've been thinking of upgrading from Catalina, but wasn't sure if Buildbox was compatible yet.
     
  8. Bluemusic

    Bluemusic Boxer

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    Great stuff:) A found an odd bug you need to look into. The teleporters are fantastic but they don´t work correctly after over a certain radius. I can send in a bug report.
     
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  9. volcank

    volcank Serious Boxer

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    I guess the shop assets is gone! Will it be back again in next update? @Sean Buildbox Thanks
     
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  10. Hue Buildbox

    Hue Buildbox Administrator Staff Member

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    Hi,
    Thank for pointing this out. Can you send me the bbdoc, so we can take a closer look at this for you?
    You can send it to support@buildbox.com (Attn: Hue)
    Thanks. :)
     
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  11. Roman88

    Roman88 Boxer

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    Mac OS Big Sur.
    keyboard buttons are often disabled and do not work
     
  12. Vlad-NY

    Vlad-NY Serious Boxer

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    The shop feature was something that they had to scrap out of this release. My guess is that they will bring it back in upcoming releases.
     
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  13. Pandzzz

    Pandzzz Boxer

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    I still get the "Unable to access Memory Location" crash :(.
     
  14. Sean Buildbox

    Sean Buildbox Serious Boxer

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    Sorry for any confusion. We have a few more tweaks and fixes before the Coin Shop is ready for an official release. We promise it will be included ASAP ;)

    Yes, Big Sur compatibility included :)

    As always any bugs or issues please send into support@buildbox.com and we'll address them ASAP
     
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  15. batahf

    batahf Boxer

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    Thanks for the clarification:)
     
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  16. Vlad-NY

    Vlad-NY Serious Boxer

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    Yep i confirm this
     
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  17. mshuraih

    mshuraih Boxer

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    having memory crash issue , i have project uses level select node to advance scenes , it was working well with the beta version now it crashes every time we reach scene 8 and when we start it goes back to scene 1 or 2 Xcode debug when running the app on device connected to the xcode gives this error

    Thread 1: EXC_BAD_ACCESS (code=1, address=0x8727d7e13f0)
     
  18. Mete YILMAZ

    Mete YILMAZ Boxer

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    All time, when i open the buildbox, every projects creating new camera.

    [​IMG]
     
  19. LtgGames

    LtgGames Avid Boxer

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    Major bug! Assets disappear in asset panel when organizing in Group folders. When re-open Buildbox some assets not showing up in their respective Group folders. Although assets not showing in assets panel, they are still in the game...
     
  20. Smart Penguins

    Smart Penguins Boxer

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    @Sean Buildbox requested(name, value, sender) function is broken in 3.3.7 - https://www.buildbox.com/help/buildbox-3-api-reference/script/#requested
    No matter what you have for the code in the requested function it always returns this(the node that the attribute is connected to) when every you try to get some value using this.attribute(...)
    I reported the bug when 3.3.7 was in beta.
    It probably not used by anyone but me I guess, I decided to try it out and used it in my Shop System and with the release of 3.3.7 the requested function was broken.
    I update the shop to not use the requested function, so I'm all good. But just had to mention that the requested function is still broken.
     
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