I am using BuildBox 3 and I am trying to track whether a character is still colliding with an object or not. If a character is no longer colliding with an object I want an action to take place. Do you know how I could achieve this?
if collide nodes triggers on both enter and exit as triggers, try that and see if help you achieve what you need
When value is false then do whatever you want. Try to use if collide with signal filter set to true to do something and set to false to do something else