All images we use in buildbox they go to atlases. these atlases contain all art assets we are using in our buildbox games. They load when game start on device. size and performance of our game depends on number of atlases that game has. if there are too many atlases, game may run slow or jerky and in worst case it may crash on loading. so we have to make sure that we use only art we are using with optimum size
while trying to export game to APK
jave gives error
AndroidManifest.xml does not declare a Java package: Build aborted
- Before exporting your game from buildbox go to project settings and give your game a bundle id e.g com.domainName.game. ~Goodluck.
- And next time post a new thread on your problem so your question might be helpful to others thanks.
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