I only see the word Strike a few times in the manual and I'm having a hard time figuring it out.
Quote from the manual:
Strike: when collected, a button when pressed will kill enemies in contact with the player.
How and where do you assign it to a button? I have gone into the menu editor -> game field and added an action button.
I see "Action Selection" on game editor action button. And choose the in game action. When I'm in the game and hit the "strike object" it doesn't add to the button I added in the game editor.
I know that is probably confusing as heck. Best I can do. Maybe just a simple explanation (more than the manual) to help?
I dug into it a little more and the way you describe it, makes sense. Figuring out the method in BB is giving me a little trouble.
All I really want to do, is make an action item increase the number on a button I setup in the Game Field build screen. I don't think this is currently possible.
So ideally you have these available as a purchase somewhere in your game, or have the character start out with them and have a timeout refill. When you press the action button and use strike you will temporarily become invincible and jolt forward to destroy an enemy object in front of you. You can control the refill and timeout with different options on the purchase buttons. I would read more on action and purchase buttons in the manual.
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