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A new kid is coming to the neighborhood Spark game engine which offers the same features as Builbox plus much much more like creating 3d games without coding and the option to develope the games from almost any platform and render them to any platform and of course very low price. The question is how Buildbox is going to challenge them ? Their beta is open already for sign up and soon the first testing phase will begin, free to anyone.

  • Zoltar
    http://www.spark.tools/
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Also i have seen Spark demo video, there 3d game graphics i don't like also there preset Quality. All we know our game world is where now, so i never make this type of quality less 3d game.

All we know Buildbox has some restriction but still Buildbox is perfect  

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No, Thank you Trey.  Keep raising the bar for game development.  The future looks bright with you and your team in it.  XD

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We encourage competition as it's breeds innovation.  The growth of this space is important for our product and I am all for learning more from others.  That said, we are absolutely not scared of competition.  I have a very specific vision for this company and I'm fairly certain it varies from most everyone else.  What we have lined up for the next 6 months is going to really advance our community.  

Thanks for the kind words, Cycomyco.  The long hours we've put in this really are worth it when we read stuff like that.  All of that you've mentioned is things that have bounced around the table and you will definitely see some of them before the end of the year.

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Let me just start off by saying that for the last 10 years, I have researched shortcuts to making a game as a solo developer, without any code.  And I can say for a fact that nothing on planet earth, that you can get your hands on, even comes close to BuildBox, even with all its bugs and limitations. 

Now for some of my findings, Spark Engine has been around for the past 3 years and has never even got to the point where you can download it.  Trust me I've seen these guys for sometime now.  If you look at their demonstration video Spark Engine is template driven so your game is only good as the templates they make.  BuildBox does not have this limitation.  

I've been keeping my eye on BuildBox for so long that I can swear that Animation Box had already been developed years ago and I remember using a demo of it so this leaves me to believe BuildBox has more to come that is possibly already completed in the lab.

The problem with Construct 2, Clicksteam Fusion, Game Maker Studio, Unity, Unreal, libbox, Monkey X, Love, Gideros, Stencyl, Torque 2D, GDevelop, VPlay, Marmalade, Wave, Mono Game etc etc etc.... is that they all require either visual scripting or node based programming which to me is the same as typing lines of code and learning a language just in a visual way.

Now for some cool information that I've found over the years, your only hope to get results like BuildBox is Cocos2D, GoDot Engine or Unity.

Cocos2d: From my research BuildBox is based on Cocos2d if you download Cocos2d and look at its editor it is almost identical to Buildbox just with more options that I believe Trey will add to buildbox in the future, you can do everything BuildBox can do and more but you need Visual Studio or some kind of programming IDE to do the more advance things, like compiling your game for multi platforms, in-app purchase, advertisement and most likely you will never make a game.

GoDot Engine: GoDot is another open source engine that looks almost exactly like BuildBox.  Now in my opinion this engine is the closest to what BuildBox is and you can do everything all in GoDot by using their GUI library menu and very little script and Godot in my opinion is the most coolest free open source engine on the planet but again there is nothing out there that beats BuildBox.  If you're like me and you are to old to learn a new language and just want to design and not program then you will never make a game in GoDot Engine.

Unity 3d: Last but not least Unity is the perfect option if you have like 20k laying around and you can pay some programmers to tailor make you a Unity user interface that works like BuildBox and add all of unity features then you would have the Holly Grail game engine for non programmers, but since that's not going to happen it would take you 6 -10 months to make a simple game that BuildBox can make in 2 weeks.

Final Conclusions:  I'm a BuildBox fan and supporter all the way to the end no matter how much time it takes to get new features, you have to consider that Trey and his team made it easy to implement In-App Purchase and Advertisement all without knowing how to code.  Just imagine that you finish your game in one of those game engines I mentioned above.  You still have to implement In-App Purchase and Advertisement and that's an entirely different monster than just making a playable game.  

Trey, all I want is (a particle system) and to be able to (import Tiled Map Editor files), JPeg, SVG, a better asset browser, the ability to read video files which will allow me the ability to make an animated game start menu using adobe After Effects, a marque rectangle selector like in Photoshop and Powerpoint and the ability to change the hue and saturation of an object that is placed in the game without changing the main object itself and the most important thing (A drag and drop AI system)

  • KillerD
    I agree with Cycomyco
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