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ok, im still using my 15 day trial, ..

1,  we need a proper scoring feature, (flappy Bird style) so when you pass enemies it scores them.

2. when character is defeated, can fall to ground ie: gravity and not disappear immediately

3. adhoc testing, signing sdk, apk i think that gamesalad does this, weather or not this is relevant .. don't know

4. Sound really does not work to well, mp3 and wav, im experiencing problems with.

5. need more Project Settings pressets or other... this is limiting

6.  Levels

and ill try to imput a few more ideas before my trial runs out if i get a chance

anyway just a bit of my feedback

 

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You can add score like flappy bird with COIN.

Add a square in "Actions" (Make it invisible) ( Click on image ->Default Animation(Edit) - > Image (Edit) -> Opacity -> "0" . 

Set it Like a Coin . 

Set Reward "1"

Set also the Score Type "Coin" 

Between stumps add this invisible action .when your bird touch it . score 1 .

  • blad300
    Set also the Score Type "Coin" . From Game Settings.
  • G Dogg
    thankyou that seems to work,... now if it could only keep it as a score
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ok for flappy bird style of scoring i have found this works for me...

create "action" type object maybe a rectangle,  place it in between the stumps, set "action type as coin", Animaed placement powerup..

now go to menu editor, game field, create label- Action- Coins amount.

now when you character flys inbetween the stumps you can set the reward to 1 or 10 or whatever. and it will score it that way.

 

there is only one problem i cant position the item in the send back so it is not visable

  • G Dogg
    nope Coins dont add score correctly... theres no way this can keep score like flappy
  • G Dogg
    I think build box seriously needs to implement new systems, Scoring and total scoring in various game styles, to suit the game style
  • G Dogg
    or add some coding boxes like GameSalad, so we cant set it correct
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2) if you want do not diseappear immediately (add picture or pictures  to defeat animation)

2) Use Game Over Delay (is in secconds)

2) gravity - fall atribute

2) Menu Editor - Game Over Screen - > just add button not backgroud

  • G Dogg
    Doesn't really seem to do anything, tried it
  • seanconnor
    What blad300 said is the most effective way to accomplish this currently
  • G Dogg
    ok, the only thing that worked is the game ending delayed for a few seconds. the picture from the defeated animation remained for a second if that, the picure did not fall to the ground.
  • blad300
    1)Drag a image with your character to object. 2)Select your Character and Click "Defeat Animation" - > Edit 3)Drag the Character Image from Objects to "Defeat Animation Editor" 4)Choose "Psyhic Object" / "Spawner" / Collide Type "No Collide or Colline" / Lynear Velocity set it 10-15 . If you want your character to explode (if you have a ball like character just dublicate you object) , you must cut you character in Photoshop or anything else and save you know one leg-one png,one arm-one png,the head or body-png...and add them all like objects.drag them to "Defeat Animation Editor" and repeat step 4 for every photo.
  • blad300
    If you like can add a video.
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