1.  When I have my character pick up a power that replaces the character sprite and then have the character die eventually it doesn't play the supposed default character death animation. 
  2. Another scenario, I have the character pick up a power up that replaces the original character animation and then pick up another power up that doesn't have any new sprite it then cancels out the sprite from the previous power up different function that the character originally picked up when supposedly I liked to have the 2nd power up effect stack up with the first power up with different function.
  3. I'd like to suggest that the character should have multiple type of death animation so that we can have multiple death animation sprite depending on how the character died we have the option to choose what death animation is triggered depending on the situation
  4. or atleast  it'll we better if we can also integrate death animation option on power up items
  5. how about another set of sprite options for enemy characters just like with the character advance options e.g idle, attack, hit, etc. thanks a lot!





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