I am trying to make

  1. my enemy walk on the platform towards to player.
  2. jump multiple times towards player. Eg: those frog enemy in mega man.

I noticed that if my enemy is "fixed", he can "fly" forward without any problem but not on the ground.

But if i make him "physics", he will stay on the ground, but probably get stucked after moving a little distance.


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I think this is possible 

you should change the velocity on x axis 

maybe if player collided with enemy 600 pixels, 

ya it's should be a physics object


i don't know why there no fixture for each body

i mean the density or friction and bounce


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