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Hi there, just a couple of questions.

Gameplay settings give us the options to choose distance or coins as base for score

here are my questions

I have the score type set to coins and a label on game field section that tracks coins per session

when the character hits an action set as next checkpoint, after the character reached the next checkpoint the label with the coin score tracker is always being reset to "zero" this is really something

Also I have asked this a lot of weeks ago, "continue" function doesn't reset the score tracker to "zero" on distance based games. I just wished that you could have done something about this with your 1.3 update.

Lastly since we have the option to choose between coins and distance type as base for score, 

the label function with score tracking as function only shows distance based score even when you set the game to coin based scoring system so we have no choice but alternatively set the label function to "coins per session" instead. I think it is more appropriately to show the amount of coins taken as score when you set the game into coin based scoring.

I'd like to know your take about this things? Thanks a lot. 

 

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Thanks for the reply, I'll just conform with whatever settings the current build allows me to do so.

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I have the score type set to coins and a label on game field section that tracks coins per session when the character hits an action set as next checkpoint, after the character reached the next checkpoint the label with the coin score tracker is always being reset to "zero" this is really something

Each "Session" is reset when you use Next Checkpoint. This is as designed currently.

Also I have asked this a lot of weeks ago, "continue" function doesn't reset the score tracker to "zero" on distance based games. I just wished that you could have done something about this with your 1.3 update.

This is also as designed currently. Though I know more options are coming to this area of the program in future updates.

the label function with score tracking as function only shows distance based score even when you set the game to coin based scoring system so we have no choice but alternatively set the label function to "coins per session" instead. I think it is more appropriately to show the amount of coins taken as score when you set the game into coin based scoring.

This is a change I know we have planned since the new character select option came out. Look for an update soon with this functionality.

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