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Okay I have been having issues with duplicating screens.

I had a scene that has 50 enemies for the side shooter and when i tried to duplicate it 100 times the client crashes.

I lost a lot of work and tried this several way and when you right out do 100 about 40 windows of Visual studios 2010 errors pop on the screen and the app crashes.

the best i could do is duplicate it 5 to 10 times and save between and even this is hit and miss with the crashes. I have way more then enough ram 16G worth.

The client just does not have enough resources to do large burst of duplicating a scene it seems.

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@cycomyco you do not know what a memory leak is if it slapped you in the face as I am using BuildBox images in the test case so you are saying that that buildbox optimized images are not so you are in fact confirming that there is something wrong with the Buildbox engine I have been working with android and other program and Development going on 20 years now probably longer then most of the users of this product has been alive with the trail versions.....
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The images are optimized and sorry to say I use Android Studio and IntelliJ IDEA 14.1.3 and I been working with tools mainly android stuff since 1999. I could make the changes faster if I make all the changes in the engine export and just mass produce the same changes i did without any problems it is the engine itself that needs work as it runs out of memory too fast and if you look at the logs there is a memory leak

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This is not true your problem is file optimization prior to importing you images and keeping them small enough when you bring them into BB then scaling them. BB makes it easy to make a game but you still have to have some knowledge of game design.

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