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I have added a bullet spawner to the shooting animation.  It will only fire to the right.  When I move character left, the animation still fires right.  Since BB is changing the direction of the character, shouldn't it change the orientation anything that is in the animation as well?

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i thinke the only  solution Available for now is by creating a bullet without any tail like Circle forme

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Is image direction checked in advance gameplay settings?

Alternatively make the bullet a separate object attached to the character with a spawn type of character bullet

  • jberg
    Yes the image direction is checked. The bullet is an object added into the character shooting animation that is a spawner. Since it is inside the shooting character animation it would seem that it should flip as well.
  • seanconnor
    Oh so the bullet is inside the shooting animation? I don't believe that will work actually, just had a file that had this issue. It needs to be an animation in the bullet animation on the character or a separate object connected to the character (the preferred method). The reason this isn't working is that while its flipping the animation/object its not naturally going to invert/flip the bullet objects X/Y/Angular velocity
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