Pocket Pool | Lets Make A Game!

Discussion in 'Buildbox General Discussion' started by brakewind723, Oct 23, 2017.

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Do you want to see more of these?

  1. Yes

    12 vote(s)
    100.0%
  2. No

    0 vote(s)
    0.0%
  1. brakewind723

    brakewind723 Serious Boxer

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    pocket pool.gif


    YOOOOO Boxers!

    Took some time today to shoot a timelapse video of me remaking Pocket Pool from scratch. This is the second video of the
    Lets Make A Game series sponsored by Mobile Ready!



    Video:



    Designing: 0:00
    Gameplay Developing: 4:16



    This took about 1 hour and 30 minutes to make the basic foundation!


    I've been remaking my online store a bit, will be giving more info on how to grab these in the future.



    Want to make a game like Pocket Pool to publish?
    Sign up for Mobile Ready to make it happen!




    Enjoy!
     
    Last edited: Oct 23, 2017
    Rebel Studios, jcalle and bmsingha like this.
  2. bmsingha

    bmsingha Serious Boxer

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    Smart work mate. Keep it up
     
  3. brakewind723

    brakewind723 Serious Boxer

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    Leave some request for more video ideas!
     
  4. wesam_badr

    wesam_badr Miniboss Boxer

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    Good even I don’t like this game very much but good work mate it was a hard gameplay. Keep making the good stuff.
     
  5. Elmzelji

    Elmzelji Boxer

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    We need some tutorials about advanced move
     
  6. brakewind723

    brakewind723 Serious Boxer

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    Good idea!
     
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  7. Elmzelji

    Elmzelji Boxer

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    Yes, Advanced move is very important but there is a lack of information about it.
     
  8. AaroArts

    AaroArts Miniboss Boxer

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    THIS IS TOO AWESOME.
    I love the way you anchor the cue.
     
  9. deenasty

    deenasty Boxer

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    Always great stuff. Keep up the good Work Ryan.
     
    brakewind723 likes this.
  10. wesam_badr

    wesam_badr Miniboss Boxer

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    Using advanced moves is very easy when you understand the basic of how to work.
     
    Elmzelji likes this.
  11. Christoph

    Christoph Miniboss Boxer

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    Unfortunately, this doesn't work with the ball as physics object. It's a bug, but still not fixed in 2.3. :( Would be much cooler if we could do that with physic objects.
     

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