Hey everyone, So I'm using the default "Avoidance" preset. When the character dies and the explosion animation goes off, the player can still drag around the explosion around the screen while waiting for the game over screen. I'm pretty sure this is a bug, but perhaps it's a setting/option i missed? I know in the game Shadows, or the Line Zen this doesn't happen. The character explodes and the user can't drag around the explosion... Any help?
Instead of dragging and dropping animation into the death animation field. Open it, drag and drop png/pngs as object. Set it as decoration, give any necessary velocity and don't forget to make it spawner of value > 1000. Your problem will be solved.
That was it! I had it as objects inside the animation already, but had not set each object to spawner. Thanks @tanvir8955 and @theseanjonathanconnor
I was having the same issue where even after death the characters collider was being collided with other objects but setting the spawner to 1000 worked...However i dont understand why..thanks anyway
I guess such a big amount of animated sprites just makes your screen to freeze till game over so you can't even move
i dont think thats the case... cuz spawner bieng set to 1000 means a very very slow rate of spawning...and besides other moving objects are not affected...there is something else at play here
Ooops, sory I thought it means 1000 per second, guessing from my memory. So I wonder too what is the issue then?