Does anyone know to make it so that after you activate this node, you reset it so that the player has to reach the threshold again to reactivate it? Right now once you hit the threshold, you can just spam the attached node endlessly.
@Koshinto I have modified SignalThreshold node by adding a "Reset" input where counter is reset https://drive.google.com/file/d/1_LZzCLu2Wct7oXhTqieMimB296U63M_-/view?usp=sharing
I have a tiny request if you have the time. Would it be possible to reset the Single Event as well? So when reset next time it receives a true signal it sends out a single signal. I want to trigger something on screen this way