@NikRudenko @TreySmith @Sean Buildbox Currently we are using a label node and a script that sets the text our issue though is that the label is moving with the character how do we get it into one position only?
Do you have the label in actor? I usually set from a static object like a cube. Delete the cube and only have static text left
Yes the label is in the actor because we use the colliders to trigger it and we are using the twisted road preset so the text is following character
I just replicated your set up with on screen text moving with game not character. This text stays on screen while you play like a UI text. I put the text label on a cube and located in a good position on screen. Deleted the cube model so only text is displayed. I put it under "Camera" and looked good
How exactly would we do this how our game works is like when the character collides with a point on screen it would say awesome.
You could use a "if collide" If collide with point then emit label with Awesome !! this.entity().component('Label').setText(String("Awesome !!"));